Jaleco unveils Kizuna for Wii

Jaleco has released without warning a new Wii title of his hat. Responding on behalf of Ôgon no Kizuna, it is an action-RPG where you embody a certain Rain (or Lain), embarked on a fight against the monsters Galvaran, a demon once defeated by Gelade, father Young heroes of history. Piochant both side Dynasty Warriors as Shadow of the Colossus, the game will propose fighting in real time with a gauge that fills up over the beating to finally give access to special attacks. Against boss, imposing as it should, clashes will take a little more technical because it will necessarily find the weak point of giants and sometimes their climb above to hit a specific location. The Wiimote will be used to target, while the Nunchuk trigger attacks. Drapé in a made-cel shading, the soft will be divided into chapters and will establish links with several characters, some which can then lend a hand in combat, for example. Announced for winter 2008 on Japanese soil, Kizuna is one of its development team a few prestigious names like Shôda Miwa, a writer known for his work on Final Fantasy XII, as well as Yôichi Yamaguchi, director and programmer on the project, who officiates in parallel on the future Little King’s Story.

Tomb Raider Underworld dives into water

Lifting of hell that had plunged the angel of Darkness, Lara Croft was really having a health since Tomb Raider: Anniversary who managed to find the spirit of the series while also injecting a bit of fresh air. The challenge for Underworld, currently under development, was the confirmation, especially on Next Gen. Present at the Games Convention and accessible to the public as the press, the title has left close to the time a small session of Archaeology extreme enough promise in whole.

The Little Mermaid

With a little behind other licenses successful video game, Tomb Raider has finally decided to make his driven cross and truly step Next Gen. Unlike Tomb Raider: Anniversary, conceived for the PS2 and then adapted for the new machines, Tomb Raider Underworld was designed with the Xbox 360 and PS3 in mind. During the level presented, it discovered Lara, quietly installed on a boat, preparing to take the leap into the middle of the ocean. On the surface, it can obviously afford a few lengths of crawl, but it will probably things interesting for our archaeologist shock can be found on terra firma, a few dozen metres further. After a shark attack just missed, Lara reached without major difficulties a first platform and then tries to recover a small climbing where you will have the opportunity to see that the fine has not lost its flexibility.

The gameplay, very Indiana-Jonesque in his style, of course, had what he needed when grab branches, balconies overcoming a parapet, bridges croulants and other small wonders of the gaming architecture: always dependent on acrobatics Lara, the game offers a good share of exploration-based waterfalls and catching up unlikely. As always in the series, these phases of gameplay aïgu require a sense of observation and reflexes, the game is obviously still Radin alternative path, and ruthless on the “off-piste.” With a little experience, we learn also to recognize the walls exploitable, “good” branches, catches rock authorized by the game; animations Lara deliver even, in most cases, information on its ability to pass a jump or not, tending the arm for example. Tomb Raider Underworld is therefore the item on the gameplay, despite some worries of not properly wicked camera when the lens too close to Lara. Just can we blame the developers a certain severity on some jumps a little limits, which send systematically and without further ado, the player fifteen meters below.

Come back successful?

This shift from pure platform, soon followed by the discovery of a lost first temple, to be honest looked more like a big tutorial, to circumnavigate the potential of the game in terms of achievement and gameplay. In addition to a panel enriched animations, like when Lara dismisses gently brush it before each of his steps (a little closer detail, for example, what we found in Uncharted: Drake’s Fortune), then swim in familiar territory on the side of playability. There are all movements submitted for every day in a series of events rather well views, small reels here to resume balance, roulades side now more … by dint of motion capture sessions, Lara cheek gymnast competition to pave a path among the obstacles the game, to light years of its rigidities of the past. Most tatillons may nevertheless be objected that our adventurer custody a few scars of its residual stiffness of yesteryear, specifically the lack of fluidity sequences during breaks, which are still quite slow to emerge: you jump, you move suspended on landmark another outlet, rappelling down a suspended its Grapple, you turn on the camera and re-jumping, etc.. Despite obvious progress in recent episodes, it is still very far from the intuitiveness of a Prince of Persia.

Visually finally, Tomb Raider Underworld impressive. Whether the turmoil of the ocean, subtle reflections on the surface of water, abundant flora, calibrating environnemennts or look teenager Lara, we must admit that the game is many strengths on its side to seduce retinas. From time to time struck a few freezes on the Xbox 360 version we’ve tried, TRU is in any event a great game, and should easily rinse the eyes of many players. This bodes well for the best a few weeks before leaving the game, especially since the few puzzles and enemies entrevus during our test session had the air of perfect recital gameplay “the Tomb Raider” - can be therefore expect solid, it was probably classic for this comeback of Lara Croft. Five years after being burned in the angel wings of Darkness, it will be satisfied without chicaner.

Tomb Raider Underworld is scheduled on PC, PS3, PS2, Xbox 360, Wii and DS on November 21

Guitar Hero World Tour is a show maker

Already seen in June last detour to a presentation where he was unfortunately not playable, Guitar Hero: World Tour is undoubtedly one of the highlights of games this Games Convention 2008, at least if we judge by the crowd massaged daily to the few boxes available to perform this new Guitar Hero, the seventh (!) in three years. And to give a little peps the saga, écorchée slightly since the release of Rock Band with whom she engages in a genuine fraternal war, playlist, tools and functionality, this episode it emphasizes the arrival of drums and singing in the gameplay Guitar Hero, hitherto confined to the guitar and bass. Our obviously not innocent after the success of Rock Band, and whether Guitar Hero: World Tour will come to take the lead in this duel at all times and all shots are allowed, we are therefore among the long faufilés queues to tasting the beast a few moments.

Between critics wiped after resumption of the saga by Neversoft last year, resulting in a third episode to the more consensual approach, and exit-breaking Rock Band, Guitar Hero had to act. This is done with Guitar Hero: World Tour, which passes status copied copier adding in this episode a battery resembling more than ever the real instrument with its two cymbals in arrivals. Because unlike Rock Band which houses all the pads together, the new Guitar Hero proposes to him, no fewer than five, with three toms at the bottom and two cymbals a little earlier. To continue on the description of the equipment here now in its Xbox 360 version, it also noted the total absence of cable, or a MIDI for use in MAO for example, but also a pedal bass drum not very reassuring compared to the rest of this accessory, visibly costaud well and with excellent stability. Both aspects are in fact completely unrelated to this kick, which tends to wander at will beatings, blamed a grip on the ground obviously not very effective and the absence of strong link with all the accessory. The pedal is connected to the battery with a simple cable, a little cheap and above all a little long, traînera on the ground, or at best on our feet. It will take good care of the fix in an amount of the instrument in order to avoid embarrassment, to better focus on the gameplay itself, which incorporates the same principles that the parties guitars (a partition scrolling vertically with hints of color to play on the pads correspondents). There is the same solution used by Rock Band so pedal bass drum is clearly legible on the screen with a horizontal bar, violet in Guitar Hero: World Tour against yellow in the game for Electronic Arts (yellow is here associated with one of the two cymbals, in this case that of the left, making it the most often act as Charleston).

If the grip of the instrument should not be a problem too, even for novices, the owners of Rock Band them feel at home, but with feelings much better. Car beyond its outward appearance very close to the original instrument, the accessory of Guitar Hero: World Tour offers a touch similar to the actual e-drums, with a very good reactivity and especially excellent rebounds leaving room for accelerations and serious attacks, and on the toms like cymbals. Another good point, the instrument manages the dynamic and could therefore emphasize certain passages by hitting harder. One option also present on the battery’s basic Rock Band 2 which, despite some improvements already mentioned at E3, seems a bit below that of Guitar Hero IV, at least in the versions of the game encountered so far . With such an instrument in his possession, the game of Activision risk to tip lovers of power in its favour, while the guitar has also been reworked. Not really a point of view gameplay, but the accessory displays on the other hand, however, no reference to Gibson after a dispute between the two companies. Its shape takes rather than the traditional Stratocaster, a Jackson, while a new device comes to wedge into the centre of the race. It is a touch zone incorporating the same color scheme that the five buttons usual, with just a small groove to indicate the passage of a key to another. Again very inspired by Rock Band and his solo buttons, the system will not only impress the gallery tapping, but also trigger a few good effects felt. The various pieces offered in this version did not really perform this part of the game, it still remains to be discovered with good big solos. Also on this guitar, it also noted the presence of a new button at the easel, and to trigger the star power without having to spin the guitar skyward and endanger its combo underway. The rockers, the real, may still use the old method, most spectacular, but sometimes quite risky.

To complete our short tour of new tested during this first session of play, we must not forget the presence of singing in Guitar Hero: World Tour, an aspect showing once again that Rock Band (definitely). Specifically, the words and tone to adopt will be displayed at the top of the screen, just as in the Electronic Arts game, a few visual effects closely. They may still find other things in common between the two titles on the side of their respective playlist. Regarding the new Guitar Hero, Activision promises no less than 80 songs, all originals. Only a dozen of them, however, were available to this Games Convention, with Everlong of Foo Fighters, What I’ve Done by Linkin Park, but also of Beat It Mickaël Jackson and Are You Gonna Go My Way by Lenny Kravitz. From Van Halen, The Eagles, Def Leppard and so on are also approached in this episode which, of course, will still be required to get rich after its exit through a ton of paid downloadable content as is currently the case with Guitar Hero III: Legends of Rock. And for the most insatiable, a mini studio will also create your own pieces in play, or to recover those of other players via the Internet. Another facet of this new Guitar Hero that we have unfortunately not been able to discover at this too short meeting, which promises, however, a comeback of the saga of Activision on the scene playing music (notably through its excellent battery), despite concepts for most borrowed from his first rival. Guitar Hero: World Tour débarquera October 27 the USA and in the wake us, therefore Xbox 360, but PS3, PS2 and Wii.

Cursed Mountain: elements unleashed

It would tend to forget, but the Wii is also host games violent, distressing, adults, even among its catalogue. After the Resident Evil and more recently Project Zero, the case survival horror host soon Cursed Mountain, published by Deepsilver. A set of action / adventure that will play in the register of fear atmosphere. No wonder when the scenario calls to climb a mountain haunted …

Between stations delivered to zombies, alleys embrumées left to stray dogs and Japanese manors where the ghosts playing hide and seek, were thought to have any known. To stand out from the competition and bring a touch of originality, Sproing has chosen to borrow a way never explored so far, the one that leads to the peaks of a Himalayan summit. Incarnating a mountain on the slopes of a summit cursed, the synopsis has a priori nothing to do with a survival horror classic. Alas for our fearless climber, the player will travel quickly that the continuous cycle of reincarnation does not affect this region of Buddhists. No Nirvana for the dead in the region: their souls roam forever in the mist of the world from darkness, pending a future prey. The hero must overcome these terrifying visions if it wishes to find any trace of his brother disappeared.

The first trailer of the game released in the presentation left sub-hear a little more than a winding path infested with ghosts. The meeting with indigenous reluctant to see an alien landing in their territory to stage climbing itself, the game reserve some phases of adventure and exploration in addition to the fighting. As the ascent, the management of oxygen becomes a priority. Being the victim of hallucinations is never a good plan when ghosts roam. As we are on Wii, Cursed Mountain solicit remote and Nunchuk not only to climb, but also and above all to combat the enemies by performing a ritual with gestures and movements precise. The speaker will also act as walkie-talkie, to get the precious advice of a companion. It is hoped now that the graphics for the time being blurred and austere will be worthy of artistic work done upstream, and really pretty preparatory sketches that were used to create the universe. For the moment, difficult to get out at the sight of the first trailer, but the exit of the game to intervene during 2009, there remains sufficient time to lift the curse.

NFS Undercover is finally uncovered

After a Need for Speed ProStreet at least mitigated in 2007, the saga of auto racing Need For Speed will try to redeem themselves this year with a new episode subtitled Undercover. Announced recently and planned from November 18 to the USA on PC, Xbox 360, PS3, PS2, DS, PSP and Wii, and three days later at home, the beast can be currently approaching the Games Convention in Leipzig an Xbox 360 playable by all at the booth of Electronic Arts. Here are our first impressions after a few rounds of wheels.

Just for once, Electronic Arts and Black Box, the studio of record in the series, we promise with Need for Speed Undercover return to the sources of the saga, which blows this year by its fourteenth candle. Except that we had already made the coup, and there was otherwise remain skeptical after such an announcement. Nevertheless, we must still acknowledge that, at the outset, this episode seems they really have made efforts in this direction. Exit, already, the atmosphere tuning too recent episodes (and exacerbated in ProStreet, even if we dégoûter), even if it is of course always find a catalogue of items provided in this NFS to customize its cars improving its performance but also his look. No, it is rather the pursuit race aspect facing the police who returned here in force, supported by a scenario worthy of a Hollywood blockbuster. Judge for: Undercover, embody a young wolf who will engage in various risky jobs in order to win the confidence of a dangerous criminal organization, and so infiltrate them to better dismantle it with the help of the Maréchaussée Local. Any resemblance to an existing plot would of course be accidental, as in previous parts, it will be introduced into the environment via a lovely lady who will take us under his wing, played in the game by actress Maggie Q (Mission Impossible III, Die Hard 4 - Back in Hell). Because we also find in this episode the famous sequences live, a little re-stylized, and so dear to Electronic Arts. The regulars of the saga may not therefore not truly be at home, especially since Undercover also retains the principle of open environment.

Our space game will be in this new NFS of a new town named Tri-City Bay Area, comprising … four distinct areas linked by highways. Sunset Hills, Palm Harbor, Port Crescent, Gold Coast Mountain, these neighbourhoods we reserve each one different ambience, typée downtown, industrial or downright mountainous. It will be dégotter our missions in the same way as in Carbon, choosing a test among those released by the previous and so on (no need to go there, races can still be triggered remotely.) Three types of courses are also offered on the version made available at the Games Convention with Highway Battles first, either on motorways prosecution against a single opponent he will, in less than a minute, doubling then keep a distance, while being faufilant in traffic, not dense frankly it must admit. Another test can compete against a handful of other cars on a track closed this time, while the last we invited him to abscond a concession driving a brand new Porsche. The difficulty of the latter comes from many police patrols in the area, which we pourchasseront for some time. In this connection, it should be noted that the local Maréchaussée will not really shake the players in this version as it leaves little to easily outpace that we use and abuse of changing direction. In case of arrest, will also pay the amount of damage caused during our pursuit. During the race, it also noted the presence of a small gauge on the right of the screen, which climbed to the liking of slippages and other figures in style, winning the final by bonus points.

Since we are talking about flying, we will find again its brands quickly, the various cars available to us in this demo (a Porsche GT2, a muscle car and an Audi RS4) showing a finger and handling to the eye. Just a few seconds of game will be necessary to get used to a very strong direction which, coupled with a hand brake particularly docile, can move changes course with breathtaking ease. Despite the gameplay quite nervous police presence but also the possibility of using nitrous and a speedbreaker - a sort of bullet time to slow down time and therefore better negotiate some corners - the tests lack a little bite. The fault probably a city almost deserted in this version of the Games Convention, which also accuses major concerns techniques. These include a frame rate in agony, but also a fairly pronounced aliasing and a few pop-up textures or buildings intact. However, if we obscures this traffic almost non-existent, the city is showing a certain credibility in its construction, and pointed out a few points that Burnout Paradise. The damage ahead also very successful, sheet metal folding is a natural rather disconcerting on modelling also quite remarkable, but we regret increvables tire rims or indestructible. The nice effect of smoke ProStreet should also rebuild its appearance in this episode, while we note the absence inexcusable views cockpit. Black Box had hinted q’il this was one of yards strongly considered for the post ProStreet, but it is obviously nothing. What a pity. In short, with Need for Speed Undercover, NFS returns well in a certain way to its roots, but not as much as might be hoped, not to mention that the proposed innovations do not seem frankly staggering. It will in any case the heart net next November 21 to be precise, when leaving the game in our lands.

Sims Animals : Just go Wiild

Present on all fronts as usual, Electronic Arts is now the subject of Animal Crossing and Nintendogs Animals with Sims, The Sims: Stories of animals with us. A new game planned for Wii and Nintendo DS intended mainly to younger, and that we were able to discover in the presence of its creators during the 2008 exhibition in Leipzig. Petit spotlight on the Wii version of this virtual park natural vocation “refreshing”, which should reach us under the tree.

A hungry wolf

Transferred to the animal world, the concept of Sims could obviously not keep all its elements, and thus is well under different from the usual add-on that we have seen on the show. Lâché in the wild in the role of some sort of God Almighty Populous way, obviously much less complex, the player must use his hand / slider all-powerful to act on the ecosystem of bugs that enter the zone. This will then ensure their well-being and do everything possible to reach a certain level of overall satisfaction represented by a bar to fill, after which the next part of the forest will be released with eleven stages in all. The thirty species available (only mammals and too bad for the fans by insects or fish) proposed final will vary with the actions in each case, a detailed list will indicate the type of food or environment favourable. It is therefore watering plants, trees shaking or slaughter, rivers to manage, and a lot of small actions of this type that you occupy you and your Wiimote with a simple and intuitive interface to act without having to leave the Nunchuk.

Even at a stage of development, while its output is no longer so distant past, the title seemed a little basic in actions to be done, but its strength could lie in relations player / animals, even between animals themselves. Depending on the degree of affection that you cover each specimen, you can interact differently with him, and a squirrel that you will accept in the nose, for example, not to be carried in your bag to be moved to another location in card, or even another level. The relationship predator / prey is also surprisingly the game, so we can see for example his favorite rabbit is done by swallowing a wolf might have a little too forgot to eat. Thursday for children requires, these “scenes of violence” will be very abstract, and the victim will only disappear instead of leaving a pool of blood and a corpse picoré by vultures. But the goal of the game is obviously elsewhere, sadistic band, and if waving a small bug innocent to the mouth of a bear voluntarily left the scheme may be tempting for the rest of us, the more tender will caress especially the belly of these balls hair, or watching them play once the good relations of this small world well established. Clearly, unless major turnaround situation, Sims Animals promises to be a product rather well tied to the target, but his quick exit coupled with a slight s’annonçant content can not prevent suspect Electronic Arts also have a few chosen ease on that one.

“Dead Rising” moves on Wii

So far only a thumbnail screenshots, Dead Rising Wii is finally visible on the move, Capcom have put online a first trailer putting well before the new view inherited from Resident Evil 4, and a video game containing a lot of massacres zombie. A salvo of images has been reinforced by these two videos, history to show even more morts a coup. Attendues for this winter, the adventures of Frank West on the Nintendo console will contain new enemies, a backup system more flexible and a revamped passing of conduct “real time” to complete 72 hours of series of missions that advance the story little by little, not to mention handling magazine to send valser the various horrors of a swing Wiimote.

A new “House of the Dead” on Wii

The project Wii between Sega and Headstrong Games has been unveiled and it is finally a new episode of The House of The Dead, replying on behalf of Overkill. Scheduled for early next year, the shooter filled with zombies and other evil creatures will return to the past of the series and the invasion of the living dead, with parant the passage of a small atmosphere very close trailers for Grindhouse that can be found in a first trailer pretty well. The story takes place in Bayou City, a town in Louisiana in which the young Agent G and his partner Detective Washington will investigate to discover the origins of evil, defending their skin weapon at the ready. If the title that will be presented tomorrow at the Leipzig Games Convention, it is already known that blows melee will be possible, a bullet time will make its appearance and function that Evil Eye will do more damage to drawing the right time and right place. While waiting to learn more about The House of the Dead: Overkill, of course playable on both simultaneously, here are a handful of visuals.

“Igor The Game” announced by Deep Silver

Deep Silver announced that they would publish the game Igor The Game for the PC, Wii NintendoDS and the European Union PAL territories, territories french overseas, the Commonwealth of Independent States, South Africa , Australia and New Zealand.

The Igor The Game of video games are produced by I2G and Legacy Interactive. They are based on the animated films of the same title by Exodus Film Group, distributed by Metro-Goldwyn-Mayer Pictures. Igor opens the USA on September 19, 2008 and presents the voice talents of artists such as John Cusack, Steve Buscemi, John Cleese, Jay Leno and Christian Slater. The film will receive worldwide distribution for the holidays of 2008.

Igor is a playful irreverent comedy with a new twist on the classic scientific Evil / Monster genre and tells the story of an evil scientist’s hunchbacked lab assistant, Igor, who has big dreams of becoming a scientist evil in its own right and winning the coveted first place award at the annual Evil Science Fair. But instead create a monster dangerous for competition, Igor creates amicably instead Eva. His attempts to convince Eva behave as a true monster to many entanglements. With much humour involved, both the film and games commemorate the kind of film Monster of the classic era of Hollywood.

The games will closely follow the script of the film. The PC and Wii versions varied become an Action-Adventure players Thursday to monitor the four main characters: Igor, Eva and their two friends, brain and Scamper. The NintendoDS version will allow players to design their monster individually by adding new body parts, and competition against other scientists creatures through an exciting puzzle battle system. Hundreds of opportunities to allow players to create monsters really. Igor The Game is scheduled for release on all platforms this October.

Mastiff brings “Deer Drive” on Wii

Video Game Publisher Mastiff has announced that they have teamed up with software developers and SCS Kouyousha to winning arcade-style, multi-player hunting series, Deer Drive, Wii ™ this fall .

Deer Drive mesh hunting simulation with arcade-style pick-up-and-play and the pace of action for an exciting gaming experience. Deer Drive is the first game hunting deer that features two players playing simultaneously. In addition, Deer Drive has a multitude of game modes, including four player party mode, true to life sound effects, passive and aggressive prey, and a slew of hunting weapons.

“Deer Drive is an entirely different animal when it comes to game hunting,” said Bill Swartz, the head woof Mastiff. “Most games are slow hunting simulations with frustrating controls. Deer Drive is all about shooting, on all pick-up-and-play fun and be more precise and better Marksman hunter friends. ”

Deer Drive Features:
Arcade-style action multi hunting on the Wii for the first time.
Pick-up-and-Play: Lock, load and take a few males. Be ready to defend aggressive mountain lions, bears, moose pricing and other dangerous situations.
Multiplayer: Play head-to-head with a friend or with a maximum of four players in the Party mode.
Optimized to work with Wii Remote ™ or Wii Zapper ™ accessory.
The changing dynamic weather creates conditions for hunting on varied terrain.
Difficult for casual and hard-core players.
Ethics integral hunting game