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		<title>Sniper Ghost Warrior 2 Review: a sniper&#8217;s paradise?</title>
		<link>http://gameztoday.com/sniper-ghost-warrior-2-review-snipers-paradise/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sniper-ghost-warrior-2-review-snipers-paradise</link>
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		<pubDate>Tue, 02 Apr 2013 14:16:56 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[PC]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[Sniper Ghost Warrior 2]]></category>

		<guid isPermaLink="false">http://gameztoday.com/?p=275</guid>
		<description><![CDATA[Fans of the sniper weapons have a reason to celebrate: a new game has been launched that focuses on sniping. Sniper: Ghost Warrior 2, because talking about it is the...]]></description>
				<content:encoded><![CDATA[<p>Fans of the sniper weapons have a reason to celebrate: a new game has been launched that focuses on sniping. Sniper: Ghost Warrior 2, because talking about it is the second game of sniping produced by City Interactive and was released earlier this month.</p>
<p>New Ghost Warrior 2 follows the story of Captain Cole Anderson, a sniper who helps some colleagues during several missions that take place in various conflict zones like Sarajevo, the jungles of Burma and Tibet mountains.</p>
<p>Sniper: Ghost Warrior 2 is a model of linear and almost completely scripted game that if you hold your hand and pulls the player through the story without giving them too often occasion to think by yourself.</p>
<p>Missions often begin with a stealth section in which the player must pursue a bandmate behind enemy lines and kill about 2-3 enemies on several occasions and can make decisions alone. Then at some point and inevitably, Cole must climb a hill or a tall building where the game will start some sort of fixed sniping session that ends only when the player has &#8220;cleaned&#8221; all the ( usually a fairly large area).</p>
<p>This section can be found several times in each mission of the game and is not simply killing enemies, but killing enemies that the game wants them eliminated in the exact order that requires the game.</p>
<p>Basically, the player is a kind of tool, an actor who pulled the trigger and kill enemies one by one with the sole purpose of receiving another order, the performance of enemies in an order different from the one you like the game can take many times to restart the last checkpoint.</p>
<p>And to make an aside, checkpoints are rare. Too rare for a sniping game, a game that relies on patience and concentration to hit in time. I had moments when, after killing Cole had to replaying about 5 minutes to get back to the same point.</p>
<p>Returning to the basic mechanics, Sniper: Ghost Warrior 2 provides an experience of shooting a gun better than the previous game. Bullets are affected more realistic wind and distance and occasionally spectacular game hits rewards a &#8220;Bullet Cam&#8221;, ie a cinematic scene where we see the bullet in slow-motion, from the moment they leave the barrel of a gun and until impact with the target.</p>
<p>Also Ghost Warrior 2 allows killing most enemies in one shot and hitting enemies that are hidden behind various solid surfaces, giving the feeling that the bullet sent by a sniper rifle is really strong.</p>
<p>Function stop breathing slows and time, thus simulating an increasing concentration of the protagonist. On Easy and Medium difficulty modes, easy targets are hit with a pretty large for Sniper: Ghost Warrior 2 displays a red dot in the area where the bullet will strike, making it virtually irrelevant attributes such as distance and wind. Not the same thing happen last level of difficulty, which in fact is also recommended for those who are passionate about sniping and the idea that they correctly spotted without &#8220;cheating&#8221;.</p>
<p>AI is improved from the previous game, now showing a more human behavior. Usually the protagonist can go undetected if it sneaks through vegetation or buildings after. It also introduced a threat level indicator, a large improvement over the previous title could not know whether or not we AI attention.</p>
<p>If the player is detected, enemies now know to hide behind various obstacles and try to find all positions closer to Cole finally ran into him and killing him fast enough machine gun, regardless of level of difficulty.</p>
<p>Of course, there are some areas where the AI ??does not really handle like that, in perfect silence, no one hears repeated blows of a sniper rifle. Just happened to be seen by some enemies from a database, to enter into a long and noisy shootout in which I emerged victorious, after that I see an enemy standing absolutely still on the balcony of a building located less than 10 meters of dead enemies.</p>
<p>Another problem was strange that I was noticed by enemies even if we were so well hidden in vegetation that would have been humanly impossible to be seen. Luckily threat indicator helped me realize what is happening and I could adjust the position.</p>
<p>Sniper: Ghost Warrior 2 is one of the few games that are not regenerated life. He uses the old system MedKit sites that can be used in order to &#8220;fix&#8221; character. In any case, I found many more MedKit sites throughout the game than I needed.</p>
<p>From a visual standpoint the game is a little better than the first in the series, but even if the engine is built on CryEngine 3 (the one used in Crysis 3), we can not talk about graphics in the year 2013, but rather one close games in 2010. Overall the game looks pretty good and, most importantly, runs very well in maximum details and weaker systems.</p>
<p>Yet were many times when I woke up with plants or other objects appearing out of nowhere in front of my character, or glitch sites and complete disappearance of guns after we crossed some water. There have been many times is a bit annoying and embarrassing so poor implementation of one of the most powerful engine of the day sites.</p>
<p>Sound is an area where the game is doing quite well, managing to raise voltage when it should. Environments have a special atmosphere that is largely due to environmental sounds well chosen. A very good design decision was to implement a repetitive beep indicator as part of the threat.</p>
<p>Multiplayer is a section that has a lot to offer: a single game mode &#8211; team deathmatch, two maps and a collection of six weapons that can be elected into round. Matches are true camping festivals 6 versus 6. Everyone is &#8220;lurking&#8221; and scans the telescope buildings across the street.</p>
<p>Basically, the multiplayer mode is ideal for those who have patience and time to sit at the computer every 10-15 minutes per round, killing 2 or 3 enemies and dying for so many times, most of the time is spent looking at the walls of the across the road and minimap, where every bullet fired by a sniper for a few seconds adverse marks the direction from which it was drawn.</p>
<p>Sniper: Ghost Warrior 2 is a step forward for the series to which it belongs, but there are many things to learn before you get some AAA. The good news is that it addresses sniping enthusiasts and provides them a decent playground equipment, a good opportunity to show their sniper skills.</p>
<p>However fixed sniping scenes gave me the feeling that this game could have been more successful if it were provided as a collection of tasks, preferably on smartphones and handheld consoles. 4-5 hours continuous playing of the campaign is not the most pleasant experience, but if you divide the small pieces and digested, Sniper: Ghost Warrior 2 is a decent game.</p>
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		<title>Of Orcs and Men Review: When the enemy is not the orc</title>
		<link>http://gameztoday.com/orcs-men-review-enemy-orc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=orcs-men-review-enemy-orc</link>
		<comments>http://gameztoday.com/orcs-men-review-enemy-orc/#comments</comments>
		<pubDate>Mon, 17 Dec 2012 10:53:43 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[PC]]></category>
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		<category><![CDATA[Of Orcs and Men]]></category>
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		<guid isPermaLink="false">http://gameztoday.com/?p=264</guid>
		<description><![CDATA[Cyanide is one of those studios that only do half the job. Those people have good ideas but implement them more anyway, not as they should and deserve. Can not...]]></description>
				<content:encoded><![CDATA[<p>Cyanide is one of those studios that only do half the job. Those people have good ideas but implement them more anyway, not as they should and deserve. Can not get enough Well, maybe not more money or better programmers &#8230; may they live on exotic beach happily ever after if only he would sell ideas.</p>
<p>But up there, Of Orcs and Men fall in mentioned category of good ideas: How many games does he have orcs and goblins spotlight as positive characters on the human race wants at all costs to control territory and to use them on &#8221; green &#8220;as a slave? Obviously, orcs are pleased to of serving, so make a plan desperately to escape the threat once and for all.</p>
<p>Thus enters the scene the two characters, Styx and Arkhail, both with a surprising background: the first is probably the only goblin intelligent, articulate and able to slip unseen and unheard, the second is a huge brute, which goes awry when someone hits him and survived some horrendous battles against men. Forced to work together, the two player offers two different gameplay styles, but both needed to successfully reach the end of the adventure. Styx combines stealth software that allows it to kill enemies with melee fighters undetected and greatly increased efficiency when pulling away. Obviously, as an orc respectable Arkhail sword handles confidently and blindly give all parties when entering into installment of Rage.</p>
<p>The key is to balance control both characters and use appropriate tactical system imagined by those from Cyanide. You have three &#8220;wheels&#8221; &#8211; attack, defense, magic &#8211; which can concatenate hero moves then execute them one after another. When you enter this menu, this is very much slower (but not a real active rest) and use an alternative set keys for different types of shots or defensive withdrawal.</p>
<p>As you progress in the nearly 20 hours of action, the characters grow and improve their skill level in addition being able to wear all kinds of pieces of equipment. Unfortunately, these options are limited, can not find much on weapons and armor with continued play, so not much to sell. How trading system is based on points of trade (ie if you sell something), you do not have to buy if you can not find anything around you loot the station.</p>
<p>Moreover, the maps are a terrible motonie practically corridors (whether external or internal) that before you fight, little, and before you fight, your goal is inevitably the other end of the level. May occur some side quests and dialogues come with options chosen well, you can save an uphill battle. Moreover, the conversations between the two characters are very likeable, heroes being could not be more different in approach.</p>
<p>Enemies do not suffer from intelligence, soldiers passing by the body of a teammate did not blink, not to discuss the alarming garrison. Attacks merely jump on you while archers or just sit and draw archers (possibly from somewhere above) not to withdraw if you get too close. The same inconsistency is noted and graphically &#8211; if orcs are made giving detailed and even feeling rough figures have nothing special and does not distinguish one soldier from another.</p>
<p>For those expecting an RPG style The Elder Scrolls V: Skyrim or options Dishonored, take your mind. The ideas are good, but Of Orcs and Men is about half done. Battle system or you like from the beginning, or you hate and will have to endure the limitations of space and equipment options.</p>
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		<title>DOOM 3 BFG Edition Review: Hell can go worse</title>
		<link>http://gameztoday.com/doom-3-bfg-edition-review-hell-worse/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=doom-3-bfg-edition-review-hell-worse</link>
		<comments>http://gameztoday.com/doom-3-bfg-edition-review-hell-worse/#comments</comments>
		<pubDate>Tue, 04 Dec 2012 14:11:36 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[BFG Edition]]></category>
		<category><![CDATA[DOOM 3]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://gameztoday.com/?p=260</guid>
		<description><![CDATA[One of the latest trends in gaming is relaunching old games, the upgraded version. In theory, this entails advantages for the producer / publisher, which sells for a second time...]]></description>
				<content:encoded><![CDATA[<p>One of the latest trends in gaming is relaunching old games, the upgraded version. In theory, this entails advantages for the producer / publisher, which sells for a second time almost the same product and the gamer can experience an old game but with improved graphics. From this assumption when we started and I am running for the first time the new DOOM 3: BFG Edition. But let&#8217;s take it from the beginning.</p>
<p>DOOM 3: BFG Edition is a collection of games that includes Doom, Doom 2, a remastered version of Doom 3 all expansion packs available for the game plus new expansion pack for Doom 3 entitled The Lost Mission. BFG Edition was released on October 19 for PC, PlayStation 3 and Xbox 360.</p>
<p>I try not to do a review of the game Doom 3 to eight years after its inception, instead I will focus on BFG package and benefits it brings.</p>
<p>As I said in the first paragraph, requires relaunched games gamer an advantage, this advantage often coming in the form of improved graphics and compatibility with new technologies. Doom and Doom 2, even though improvements have graphics can now be controlled from both the keyboard and mouse and gamepad. In the case of Doom 3, I expected a lot more.</p>
<p>Starting the campaign game, I felt that I installed the game wrong. The game looks almost identical to the 2004 version and when I say this I mean that everything from lights and textures to overcome the weather, looks almost same. There are also small improvements here and there, such as the character models are very, very little detail. But nothing notable. The problem is that there are things in the game is worse than the original version. Remember that the technologically Doom 3 was direct competitor of Half-Life 2, both games with top engine sites that period. Meanwhile, I attended eight years of rapid technological development and cheeky response to these developments id Software removed the unacceptable system dynamic shadows devoted Doom 3.</p>
<p>I tried to go beyond disappointment and I said I can not correct settings, so I started to walk over to pick up the game menu graphics settings at maximum. I was struck by a second disappointment: the graphic options are a joke at the PC gamer. We can change the resolution, antialiasing levels, motion blur, and the v-sync &#8230;. both!</p>
<p>A notable addition is compatible with stereoscopic 3D systems for both PC and consoles. This is perhaps the most important feature of Doom 3: BFG Edition, but do not know if even 1% of gamers have proper equipment and want to go through dark corridors with dark glasses over his eyes.</p>
<p>And since it came darkened corridors, new Doom 3 is more quiet and thoughtful players emotions. The default brightness seems to be a little higher than the 2004 title, which creates an atmosphere less tense than the previous title. However, Doom 3 is a game that does not take no lack of absolute dark areas, so brightness setting does not help much in this case.</p>
<p>The biggest change in gameplay is however related to the use flashlight. In the 2004&#8242;s Doom 3, flashlight occupy a slot in the character range weapons, you had created a balance between times of using the flashlight to see the surrounding area and the use of weapons to disperse lead bodies dominated demonic forces. Voltage reaches peak when the terrifying sounds of creatures of hell resounded from all corners of the dark room you scroll up arms to be ready for anything. In Doom 3: BFG Edition, by pressing a button, the flashlight can be started at any time without depriving the player of weapon equipped, for now the torch is placed directly on the equipment worn by the protagonist and not hand-held.</p>
<p>Otherwise, all the things that makes Doom 3 look old were kept. I find most disturbing feeling your arms, which both sound and vision did not have satisfied either the original version or the BFG version. Also, enemies still react to physical blows, so I felt like I shoot some cardboard boxes walking.</p>
<p>Doom 3: BFG Edition is a game whose existence has no meaning on PC. The game is almost identical to the 2004 version, the only notable change being the lack of advanced graphics options, no dynamic shadows, adding motion blur and stereoscopic 3D mode and the new expansion pack is not a point of major interest and may be finished in an hour and half without problems.</p>
<p>For those who wish to acquire for a console Doom 3: BFG Edition is a game running at 60 frames per second and offers complete experience Doom on the PlayStation 3 and Xbox 360. I do not believe that there are many people who will throw 40 euros to play worst sometimes a variant of a 2004 title that you can find in the discount bin for the PC version, playable even on an old laptop. Also, since 2004 PC version only support the changes created by the community, and they bring many more benefits than embarrassing BFG official version.</p>
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		<title>Worms: Revolution Review: Down you go, worm!</title>
		<link>http://gameztoday.com/worms-revolution-review-worm/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=worms-revolution-review-worm</link>
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		<pubDate>Wed, 24 Oct 2012 12:22:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
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		<category><![CDATA[Worms Revolution]]></category>

		<guid isPermaLink="false">http://gameztoday.com/?p=250</guid>
		<description><![CDATA[Worms that have filled childhood with fun moments came back! This time, their world is better looking and more realistic than ever. To properly receive the new Worms: Revolution! The...]]></description>
				<content:encoded><![CDATA[<p>Worms that have filled childhood with fun moments came back! This time, their world is better looking and more realistic than ever. To properly receive the new Worms: Revolution!</p>
<p>The new production of the Team 17, Worms: Revolution, classic Worms formula enriched with some new elements. We insist on them in the following lines.</p>
<p>Worms: Revolution comes first with a new look graphics are now three-dimensional battlefield. No, we face a follower of Worms 3D failed because although all objects on the screen are three dimensions in which the plan is a two-dimensional movements of worms, as it was since the roots of the series. It should be noted however that there are some technical problems the new game like the framerate drops on systems running smoothly most demanding games on the market.</p>
<p>But not only combat environment changed appearance, but also worms themselves, which together with progress towards &#8220;realism&#8221; and &#8220;high definition&#8221; May become greasy little time, especially since they are three-dimensional and are based on body shape the surface that is. Personally I prefer the classics, from the time of Armageddon.</p>
<p>Battlefields that can be generated automatically or created by players may fall into one of four topics offered at launch games: Beach, sewers, and Spooky Farmyard. Each of these environments contain three-dimensional games and more eye-candy. For example, a level based on the background sewers will be rats and crocodiles that are walking freely and, occasionally, looking for &#8220;room&#8221;.</p>
<p>We have some major changes in terms of gameplay. For example, now we have an extra thing to worry about on the battlefield: water. And I do not mean water under the map, but water as a weapon! We have three weapons for attack liquid: water gun, water and water bomb strike. Each of which generates its own natural water. Do not expect the water like PhysX however, is rather like gel beads that join together when touching.</p>
<p>Water is able to mold the land forms, which leads to two possibilities: 1. Opponents immersed in water, which brings a decrease of only 5 hit points after each lap which is under water, and 2. Opponents taken from the water and taken preferably in a mine or fatal water from underground realm combat.</p>
<p>In addition to water, another important element of gameplay is that of their own physical objects. We&#8217;re talking about things like lighters, huge bombs or water bottles, which are placed randomly on the map to start the game but can be moved by our cute worms using &#8220;weapons&#8221; specially built. After a certain amount of damage received by an object, it will explode and will become water, fire and gas, affecting surrounding worms.</p>
<p>Weapons worms are largely those which were already used, but some of them have been reduced efficiency. I refer mainly to the Jetpack, which now takes much less, and the Ninja Rope, which this time offers a satisfactory experience when used in the way they used to be used in previous games, most times this ending with a fall from a height worm without reason.</p>
<p>Last major addition of Worms: Revolution is the class system. Yes, now and worms classes. There are four such types of worms: Soldier, Scout, Scientist and Heavy. Class of which the worm affects physical appearance and his abilities. Scout is a worm for example thin, fast, can jump incredible distances and can dig tunnels that no other class can not get worms. Heavy on the other hand, is a fat worm and hard, but his attacks are more powerful than any other worm. Scientist has the most advanced versions of certain weapons and give them 5 points teammates life every lap you start. Soldier is good worm at all that we are already accustomed.</p>
<p>Battles can be played both against the computer or against other people, either in the same system or the Internet. The best experience remains that of local multiplayer on the same computer. Internet multiplayer is frustrating due to a combination of a &#8220;server browser&#8221; poorly thought (not showed me a list of servers but never introduced me into the game) and a timing game that breaks the most important moment of each shift: displaying the damage done to an enemy &#8211; usually appears immediately after a low blow and then the game freezes for a few seconds and returns with a much higher value.</p>
<p>No playing against the computer is not the most pleasant experience for a long time is unnecessarily lost because the AI would think pretending to blow before I realized.</p>
<p>The game has a single player campaign that I got bored shortly after I started. The same can be said about training module that is poorly structured and too long for what it actually manages to teach you. The only interesting thing in Chapter Campaign + Training is the narrator&#8217;s voice is embodied Don Keystone famous English actor Matt Berry (IT Crowd) that season a little fun playing with some more or less successful, often childish.</p>
<p>Worms: Revolution is a good game, but by no means revolutionary, as insinuated by his name. Although some of the ideas are successful fruition in the new game (including water as a weapon), there is a set of changes that made the game less appealing to old fans of the series Worms and too complicated for those who put first hand in a game of this series.</p>
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		<title>XCOM: Enemy Unknown Review: 1994? 2012? The same exquisite game</title>
		<link>http://gameztoday.com/xcom-enemy-unknown-review-1994-2012-exquisite-game/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=xcom-enemy-unknown-review-1994-2012-exquisite-game</link>
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		<pubDate>Mon, 22 Oct 2012 11:31:22 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
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		<guid isPermaLink="false">http://gameztoday.com/?p=239</guid>
		<description><![CDATA[Recent years have often been disappointing when it comes to remakes or sequels. Most attempts to bring to light a classic series ended in failure, although we have not seen...]]></description>
				<content:encoded><![CDATA[<p>Recent years have often been disappointing when it comes to remakes or sequels. Most attempts to bring to light a classic series ended in failure, although we have not seen what&#8217;s going on with the new Baldur&#8217;s Gate. But the new XCOM: Enemy Unknown is by far a successful turn-based strategy based on big brother made in 1994, with touches of modernity and simplicity only good for 2012.</p>
<p>It is true that the story seems pulled straight out of a B movie category, with evil aliens attacking Earth and only one team is able to keep the respect and even to reject invasion attempt. You are the commander of this force basically planet, both in terms of database management and direct control of the battle.</p>
<p>The action is divided into two parts: base management, with all that research, construction, expansion and discovery of alien hiding, and direct battles on Earth&#8217;s surface, very well designed maps with destructible environments and the possibility of zooming up to the asphalt.</p>
<p>Neither of the two parties is simple. Saving the planet into a large number of nations present in the alliance, but you can not help everyone. If you have three simultaneous attacks, can you introduce yourself to just and country escapes for now, but for the rest, the panic may increase to a level where you drop, starting with all relevant funds.</p>
<p>It&#8217;s not very hard to do that on normal difficulty, but Classic is another business and Ironman mode is also a challenge. Ironman AutoSave means that there is only one, so no possibility of return if you made a wrong choice.</p>
<p>Battles are based on two rounds of action points, a simplified system to the original, but critical way. You can choose whether you eat moves to a point of serious coverage or keep one in case you&#8217;re the enemy. You can flank and it&#8217;s not a good idea to be in open areas because the four soldiers in the team are not waterproof sophisticated alien weapons.</p>
<p>Enemies are also removed from the mentioned like second-class films, with huge heads, very thin and tall, some attacks get close, others come from the air or use unearthly version of a sniper rifle. Whatever the approach, the AI is very effective and about the only flaw is that becomes active only when you get within range of sight. Percentages of success or failure when you pull a gun or throw a grenade are not set in stone &#8211; 75% success can mean a misfire and a 30% successful will save you from big trouble.</p>
<p>And many soldiers will die in such assaults, but the interest is to keep them alive. They grow in level and are randomly assigned to one of four classes in the game. Each comes with skills, especially from mental Finally, very useful in multiplayer. In this chapter, players can meet with all their best ranking matches are related, but other than that there is no permanent structure to record your achievements.</p>
<p>On the other hand, XCOM: Enemy Unknown focuses on the single player campaign and I have nothing to blame for this. Has a high replayability value (each nation comes with a special bonus when you start the game), has over 70 missions to address how you think is better and gives you room cinematic adrenaline filled moments during battle.</p>
<p><strong>So, whether you go back to 1994 or stay in 2012, XCOM: Enemy Unknown is a great game.</strong></p>
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		<title>Darksiders 2 Review: Death on vacation</title>
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		<pubDate>Wed, 17 Oct 2012 14:32:23 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[PC]]></category>
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		<guid isPermaLink="false">http://gameztoday.com/?p=235</guid>
		<description><![CDATA[The first Darksiders was one of the most notable appearances in 2010, despite its apparent lack of originality, most game elements are borrowed from other successful titles. Creation of the...]]></description>
				<content:encoded><![CDATA[<p>The first Darksiders was one of the most notable appearances in 2010, despite its apparent lack of originality, most game elements are borrowed from other successful titles. Creation of the Vigil Games has been likened to the Legend of Zelda series from Nintendo, but too little known in our country in order to be considered a relevant standard.</p>
<p>Instead, Darksiders can be compared easily with titles Legacy of Kain (Soul Reaver especially subseries), the basic concepts are the same: a fantasy story, with a particular emphasis on his dramatic side, a character seeking revenge fallen and open game world, access to certain areas is conditioned by the acquisition of certain skills. Add to that a battle broke like God of War, biblical characters and events and a campaign of considerable dimensions and enough arguments for the claim arising from the beginning of this article.</p>
<p>Under these conditions, despite the problems facing the publisher THQ, a sequel was inevitable. Thus, Darksiders 2 is guided by a simple principle: better and more than what his predecessor had to offer. To what extent Vigil Games team was able to meet this goal is to find in what follows.</p>
<p><strong>The story, characters and continuity</strong></p>
<p>Darksiders was told the story of War, one of the four knights of the Apocalypse, falsely accused of triggering the end of the world. Thus, the long beat War and wide Earth devastated by angels and demons to prove his innocence. Darksiders 2 deals with the strategy of &#8220;Opposing Force&#8221; (first expansion pack for Half-Life), showing the same time, but through the eyes of another character. This time it&#8217;s Death, a second Knight of Revelation, determined to do everything he can to prove his brother&#8217;s innocence.</p>
<p>While the first action game in the series take place on Earth, Death&#8217;s steps are carried by other fictional realms, in turn deeply affected by events that took place in the human kingdom. If the first Darksiders receive one &#8220;game world&#8221; Death&#8217;s adventure provides players with no less than four such worlds, each with specific backgrounds and characters. Unfortunately, these characters are far less interesting than you make appearance in the first game of the series, the story leaves the impression of an optional narrative, which pales in comparison to the really important things that occur on Earth.</p>
<p>And because of the considerable size of game worlds, manufacturers were forced to dilute the narrative and more hours of gameplay players can pass without any significant detail to find the quest of Death. Fortunately, there are only two Darksiders main goal, the world is studded side quests that make their own contribution to the narrative, it is true, seldom linked to the initial thread of the story.</p>
<p>Also attending the first title in the series proves imperative to understand the role of several characters who do appeared in Darksiders 2 and the impact brought by the end of the game. Overall, throughout the narrative, Darksiders 2 is not exactly what we expected, but fills some gaps in the universe created by Vigil Games.</p>
<p><strong>GAMEPLAY</strong></p>
<p>Darksiders mentioned earlier that did not hesitate to borrow elements from other games gameplay established reputation. Darksiders 2 continues in the same direction, bringing everything squared. Inspired battle system has been refined adventures of Kratos, a whole RPG element is introduced into the equation. As an action-RPG like Diablo, Death has a number of attributes that can be improved by equipping weapons, armor and Inventory objects, they can be obtained either from felled monsters or from chests scattered through the world game or purchased from various merchants.</p>
<p>Although not missing magic items, unique etc., Their impact on gameplay is still more limited than in a classic RPG. First, Darksiders 2 is a single player game, the efficacy of an object is limited to the experience of each player. True, the game benefits from a variety of messaging system and transfer of items between friends list on Xbox Live / PlayStation Network / Steam (depending on what version of the game you have), but the online integration is far from what Give a title like Diablo III.</p>
<p>And to continue in the RPG, after killing legions of monsters and quests to fulfill, Death receives experience that goes on in the level. Each level brings a skill point gained, which can be invested in two types of special skills: Harbinger and Necromancer. Harbinger class skill sites are dedicated to those who wish to rely on wrestling, while Necromancer skills are reserved for those who prefer spells and magic. Taken together, this simplistic RPG system works properly, but might as well be absent, linearity main thread of the story and lack of online modes diminish much impact the gameplay additions.</p>
<p>Another novelty is the emphasis on platforming aspect of the game. In Darksiders 2, Death dungeons to explore sites that are rich in ramps, Hauri, hooks and the like. These are navigated through a system that reminds the older Prince of Persia appeared in 2008. As in the creation of the Ubisoft walls that can run are marked by specific patterns, and the main character benefits from an arm equipped with a &#8220;claw&#8221; only good to perform certain movements.</p>
<p>Unfortunately, unlike Prince of Persia&#8217;s platforming in Darksiders 2 seems much more awkward, often executing Death totally different than the desired player movement. These leaks can cause some moments of frustration, especially over sections of the game contretemps.</p>
<p>As I said, Darksiders 2 is a much more extended than its predecessor, the first two worlds are studded equally as dungeons and side quests. Each of them has a similar way: a well-dosed fights and puzzles, the difficulty increases as the story progresses and Death and acquires new abilities objects. End of such a dungeon is marked by a battle with a boss, they may vary from monsters far more life than usual and to special creatures whose sensitivities and movements should be exploited in order to progress.</p>
<p>Although the last two worlds of games are somewhat smaller, Darksiders 2 remains a game that can be categorized as huge by current standards. While God of War title may be brought to completion in under ten hours, Darksiders 2&#8242;s campaign offers over 25 hours of gameplay, without taking into account all the side quests.</p>
<p><strong> Graphics, sound and control</strong></p>
<p>Those who have already tried the first Darksiders know what to expect from the next: the artist Joe Madureira art addressed immediately stands out, giving the impression of a World of Warcraft on steroids. So we should not expect much of a technological miracle, but a vast world, the prevailing artistic side at the expense of the number of polygons per square meter. Sure, angels stumpy, though accustomed for whatever space shooter will not be to everyone&#8217;s taste, but overall graphical presentation of Darksiders 2 is quality.</p>
<p>The audio delights and disappoints at the same time. While soundtrack composed by Jesper Kyd is really lovely, with arrangements and themes composed specifically to highlight the peculiarities of each gaming environment, voices have no impact in the first game of the series. Although Michael Wincott, the actor that plays him Death, trying to give the new hero personality is, it pales in comparison with the benefits of Liam O&#8217;Brien (War) and Mark Hamill in the first title in the series.</p>
<p>Regarding optimization and control, things have really improved over the first Darksiders. Although there were problems with the original version of the PC edition of the game, they were corrected in the meantime through updates, also console versions running smooth, the PS3 version of Darksiders 2 having no annoying framerate issues first game. The same kind of conclusions can be drawn and the control scheme much better now willing gamepad (such a device is recommended even if the PC version), Death react appropriately and quickly to every command.</p>
<p><strong>CONCLUSION</strong></p>
<p>Even though his contribution is limited narrative point of view, Darksiders 2 fully compensate these shortcomings in Chapters gameplay and longevity. The characters in this sequel does not have the charm and impact of the first Darksiders, but even so, the campaign level models, clever puzzles, and exciting battles ton of secrets scattered through the game world fully recommend this title.</p>
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		<title>I Am Alive Review: near death experience</title>
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		<pubDate>Tue, 16 Oct 2012 13:52:34 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[PC]]></category>
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		<description><![CDATA[When I saw the first teaser trailer for I Am Alive, I promised that I would get this game as soon as possible. At that time, in 2008, the game...]]></description>
				<content:encoded><![CDATA[<p>When I saw the first teaser trailer for I Am Alive, I promised that I would get this game as soon as possible. At that time, in 2008, the game was in production from Darkworks and would be a great project, released in physical format stores worldwide. In 2010, however, Ubisoft Shanghai took over the reins of the project and changed all the facts. In other words, they remade the game and announced that the game will be distributed only in digital format, the PS3 and Xbox360.</p>
<p>We are in 2012 and I Am Alive was released on consoles since April, but the best news came last month, when Ubisoft announced it will launch the game and PC digital distribution systems. So that on September 6, on the PC launch, we&#8217;ve hand (rather cursor) on that dream game for four years.</p>
<p>Action of I Am Alive is going after a natural disaster that destroyed cities throughout the U.S.. Our character, whose name I never find out until the end of the game, is a fresh survivor returned to his city of residence, Haventon to seek his wife and daughter in the hope that survived the cataclysm. Arrived at his apartment, he understands that the people you went looking for almost a year in search of shelter. On leaving the house, he finds a scared little girl who offers to help her survive. From the moment our family reunion story moves somewhat to the background, foreign girl named Mei is something more important for a good while.</p>
<p>The game focuses on three elements of gameplay that I will list in order of importance: power bar (stamina), climbing and managing combat.</p>
<p>Power bar is the centerpiece of the game, it gives substance gaming experience, but also causes much stress. I say this because I Am Alive is based on exploration (in a linear and predefined &#8230;) and to explore a city full of debris and pits must be a good climber. Climbing, running or inhalation of sand are actions that reduce power bar character. This bar refill once out of one of these situations, but the game comes with an abundant supply of moments where you have to climb objects challenging physical capacity.</p>
<p>To redress this bar have available various types of resources (food and medicine) that we collect from the territory explored and that we can use at any time as long as we have in the backpack. We also have a few rings (climbing stakes) to be handled with great care in order to reach the desired point, for placing one gives the character the ability to replenish their power bar even if climbing near windows floor 50 of a buildings.</p>
<p>Think I Am Alive as a climbing simulator objects for the player&#8217;s biggest enemy here is his own physical strength. If the power bar was removed from the game, there&#8217;s I Am Alive would not have made sense because it would have gone any hint of challenge. On the other hand, if the system is too hard on the player and, in my opinion, makes the whole experience a stress factor. I for one do not go into a game that I stress.</p>
<p>The fighting is as original as it is poorly executed. Since the beginning of the game protagonist has a gun (without bullets) then followed to get a machete and, towards the end of the game, a bow and arrow. Obviously, the gun is central pawn and should be used in almost any encounter with enemy gangs, whether or not we bullets. Straightening gun by an enemy that has no weapon will make it to scare, to raise their hands and swear your eternal slavery. So far everything is perfect and interesting. The problem comes when you put the gun down &#8211; bullets are extremely rare and it&#8217;s a shame to waste the first enemy. I would have thought that the characters correct behavior should be happy to have escaped with his life and let him go on our character. But no. Once you let the gun down, everyone who had a second ago hands up and mouth humble, desperate rush towards you with machetes. So they headed back to the gun. &#8220;Okay, boss. Put the gun up more love you down again.&#8221;</p>
<p>Seriously, the combat system is an oddity, has its own rules and its own logic. It has almost nothing to do with realism I expected. But there is a nice element but not always work &#8211; if you kill gang leaders, members of lower rank will throw machetes and they will teach. I should mention that the protagonist injured in combat will decrease the character&#8217;s life bar, because there is such a thing. Bar life is not as important as the power bar and it&#8217;s very hard to find a little dead rat meat for regeneration.</p>
<p>By the way, Haventon has many gangs of thugs and very few survivors peaceful. The peaceful will usually ask to provide a particular resource. Whether it&#8217;s an old man with asthma, you may request an inhaler or a person asks you a bottle of wine to drown his sorrows, the result is that if we provide the resources you will receive a Retry and a slightly higher score at the end game.</p>
<p>Retry the number of sites likely to resume the game from the last checkpoint. Any return to the checkpoint leading to the loss of Retry. Retry when all sites were lost, the level must be played from the beginning. Number of retry granted differs depending on the difficulty level chosen at the beginning of the campaign.</p>
<p>In my case, although I have not eaten whole number of retry again during the game, I had to pick a level from the start because of a bug unbelievable. In short, the game saved a checkpoint when dying from lack of power. While I was five retry all gives me a wonderful opportunity to review my life just last second.</p>
<p>Another annoying bug that I experienced is part of the graphics area. In one area, climbing two walls made the pipe becomes completely invisible. In fact, the game is always a small problem which at first confused me terribly: Fast moving mouse left or right while you are in a building appears for a split second and not the wall outdoors should actually displayed.</p>
<p>Beyond these serious shortcomings, the graphics are &#8230; both functional and. The color palette of the game is poor and the image is always dominated by visual noise makes it impossible to distinguish distant objects. Level design environment often provides a credible and well done, but the game takes place in a linear manner that does not allow too many deviations from the main road of the mission. Map fitted to give an illusion though open-world gaming.</p>
<p>The sound is generally intense and well done. Play music intensifies as the power bar is empty, and stress levels peak. The voices of the characters are well done, but the enemy gang members are said chaotic robotic one another, destroying the sense of realism provided by the first amendment of the gun to the enemy.</p>
<p>In conclusion, I Am Alive is an average game that could do much better if he would have been given more time in production. Although there are things you do well, the graphics and battle system are not part of them. As for the story, I do not like to reveal things before, but I can say that I was disappointed that not focused on the main character&#8217;s family. If you want a climbing simulator spiced with a bit of story and fight unrealistic, I Am Alive is the game for you. If you&#8217;re looking for a survival action game and will probably have to wait for The Last of Us to PlayStation 3.</p>
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		<title>FIFA 13 Review: Winner by points</title>
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		<pubDate>Mon, 15 Oct 2012 09:48:10 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[iOS]]></category>
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		<description><![CDATA[The problem is quite simple: hit&#8217;s been a year, EA released another FIFA game. As expected, EA Sports continues its triumphant march with FIFA 13, but based more on competition...]]></description>
				<content:encoded><![CDATA[<p>The problem is quite simple: hit&#8217;s been a year, EA released another FIFA game. As expected, EA Sports continues its triumphant march with FIFA 13, but based more on competition than apathy who knows what improvements revolutionary formula to FIFA. But seeing that the news brought by the new games are worth mentioning and what chapters should be held to the ears producing team.</p>
<p><strong>CLOSER TO REALITY &#8230;</strong></p>
<p>Even though at first very little was changed from FIFA 12, some elements of finesse jump right in the eye, especially in terms of gameplay. In addition to improved physics engine Player Impact Engine, FIFA 13 serious attention by two changes: First Touch Control and Attacking AI. Both severely affect gameplay, making the difference from past generations of FIFA.</p>
<p>First Touch Control refers to the ways in which players control takeovers made after centering passes or coming from teammates. Depending on the characteristics and level of physical freshness of these players, such acquisition may be made perfect or flawed, and there is a risk that jump ball from a player in a piece of wood. This approach forces a more careful management of changes made in each match and, combined with more realistic injuries that can occur on the lawn, the game adds an extra element of realism.</p>
<p>However, the most important change was made in good AI teammates when the team is in the midst of a phase. In FIFA 12 the rest of the previous games in the series, footballers seem to be pushed from behind to attack, often the player is forced to stop, to give teammates time to demarcate and to reach favorable positions. Attacking AI corrects this shortcoming, computer-controlled footballers being able to consider alone attack phases, to demarcate lanes and run off, thereby making more spectacular attacks and smooth. Once you get used to these new features, you hardly can go back to FIFA 12.</p>
<p>Authenticity of FIFA 13 has been enhanced thanks to the new EA Match Day, a system by which the game can see the latest results from all major leagues in Europe, dynamically adapting characteristics and football teams to play as fairly as their actual performance . These changes are highlighted by commentators matches in FIFA 13, which emphasize their positions in the ranking results and the actual controlled teams.</p>
<p>It also introduced a third commentator, who shall inform the gravity of the various injuries that occur on the lawn.</p>
<p>Even if not vital, one of the most exciting new game modes brought Skill Games FIFA 13 is dedicated to performing tricks, dribbling different sites or other such phases. Conceived as a sort of tutorial on steroids, this game mode is divided into different mini-games that involve various challenges of balls centered to a certain position on the field, static opponents dribble and shot at goal, hitting positions namely the gate, etc.. Loading periods (where you can also try challenges) are so much more enjoyable and productive.</p>
<p><strong>BUT &#8230; AS far from perfect</strong></p>
<p>Unfortunately, other FIFA series of old problems were kept almost unchanged. If not used the manual, passes are sometimes a will of its own, heading towards fantasy positions, even if teammates better place nearby. Also, if the AI attack phase footballers was seriously improved when it comes to defense, we have the same robots unable to deviate from their default route, even if the ball is no meter to them.</p>
<p>And since I brought up the defense, FIFA 13 has returned to online restrictions applied to those who prefer the old method of controlling Legacy Defending. Again, if you play with Legacy Defending can not access any online ranked competition, being limited to simple unranked friendly matches. I will not go into detail on the differences between Legacy and Tactical Defending modes (introduced last year) and the advantages or disadvantages of each. Remains disturbing that in terms of the online EA are keen to continue to ignore an important category of public, especially since the DLC pack UEFA Euro 2012 did not impose such restrictions.</p>
<p>Another black ball is attributed to the graphics of FIFA 13, almost unchanged from the previous game in the series. During a match, you can hardly make any difference between this year&#8217;s and FIFA 12. Graphical improvements have been implemented but introductory sequences of matches, the atmosphere is maintained by the emergence of the cameramen who filmed or photographers.</p>
<p>There is no point to bring it back in no Romanian club teams in FIFA 13. But worth mentioning is the lightness with which it was treated plots documentation on achieving certain bands. Given juggling licenses that EA Sports, I do not find acceptable in FIFA 13 to wake up with a player like still playing for FC Porto Hulk.</p>
<p><strong>Point END</strong></p>
<p>Despite the smooth play on the attack phase, FIFA 13 fails to emerge not out against last year&#8217;s title. Simply stay with the impression that she reached a point where it can not seriously improve the current formula FIFA, probably waiting for the next generation of consoles to revolutionize the series again. Even though FIFA 13 is not in any way weak and remains the first recommendation on football games, like we expected something more.</p>
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		<title>Sleeping Dogs Review: serious competition for GTA?</title>
		<link>http://gameztoday.com/sleeping-dogs-review-competition-gta/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sleeping-dogs-review-competition-gta</link>
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		<pubDate>Fri, 12 Oct 2012 08:33:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[PC]]></category>
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		<description><![CDATA[Grand Theft Auto is without a doubt the king of open-world action genre. Many have tried to steal the crown series made by Rockstar Games but no one has managed...]]></description>
				<content:encoded><![CDATA[<p>Grand Theft Auto is without a doubt the king of open-world action genre. Many have tried to steal the crown series made by Rockstar Games but no one has managed so far. Highly dosed combination of story, humor and action and undeniable charm of GTA titles were never matched competition, whether called Saints Row, Just Cause or Mafia.</p>
<p>Activision probably took this into account when he decided to abandon the True Crime series (another so-called clone of GTA) and therefore what would be the future of this game: True Crime Hong Kong. Fortunately, producer studio United Front Games representatives have not given up so easily and firmly convinced of the quality of their product, they managed to find another publisher for the game: Square Enix.</p>
<p>Thus, even if the name of the game was changed in Sleeping Dogs, the basics remain the same: police undercover busy streets of Hong Kong martial arts, car chases and a story worthy of Asian action movies. Sleeping Dogs but fails to live up to the quality of the Grand Theft Auto series and again we are dealing with a disappointing reply?</p>
<p><strong>STORY</strong></p>
<p>Sleeping Dogs is the narrative of the central character Wei Shen, an undercover cop, HKPD infiltrated the ranks of Sun On Yee, a criminal organization that his work in Hong Kong. Thus, it is easy to deduce which way the producers wanted to direct storyline of the game, the events of Sleeping Dogs are somewhat predictable.</p>
<p>Even so, no one would have expected anything else from a game that was entitled True Crime: Hong Kong. The story of Sleeping Dogs is exactly what should be, bringing together under one roof stereotypes almost all Asian action films. But passing over this issue comes inevitable comparison to Grand Theft Auto.</p>
<p>Unlike a game like GTA4, plot of Sleeping Dogs seem rushed and important steps are skipped, especially regarding relations between characters. Thus, although the outcome is satisfactory Shen Wei&#8217;s story, stay with the feeling that the producers could have developed the plot much more than they managed to do it.</p>
<p><strong>STRUCTURE AND GAMEPLAY</strong></p>
<p>As befits any open-world action game, and objectives of Sleeping Dogs are divided into two categories: primary missions by advancing the story and the resolution of which side is up out of that player. Much of the charm of Sleeping Dogs is found but these optional missions that can lead to the acquisition of numerous upgrades.</p>
<p>First, even though posing a ruthless killer, Shen did not hesitate to stop offering a helping hand to colleagues in Police, solving some cases for them. And when I say &#8220;some&#8221;, not exaggerating at all: the entire game offers four secondary endpoints such, very few in comparison to the main missions.</p>
<p>Fortunately, the city is full of so-called &#8220;Missions is&#8221; different favors that can meet Wei citizens on the streets of Hong Kong. Sometimes funny, sometimes serious, sometimes downright out of your mind, these additional activities to increase reputation with the gift of the main character, influencing factor, such as elegant clothes that he can wear.</p>
<p>Moreover, each mission successfully accomplished, depending on type, Wei&#8217;s brings additional experience: successful completion of missions for Sun On Yee, Police etc. has the effect of immediately unlock a series of upgrades (finishing moves us additional skills and so on). And when it comes to variety these missions, Sleeping Dogs can duel on equal footing with the chief representatives of the genre (including GTA series) we have the fights, shootouts, chases and car racing, wrestling coconut, karaoke, poker, meetings etc love.</p>
<p>Let us pause a bit on each such item. From the outset, the question is raised of firearms: Hong Kong is unlike United States Amercii in this regard. Weapons are very rare, even among local mafia, criminals prefer Asians to settle disputes in a more traditional manner: wrestling with a strong infusion of martial arts.</p>
<p>Thus, most confrontations with rival gang members will be conducted in a manner similar to that encountered in Batman: Arkham City. The entire combat system is based on the idea of counterattack, but the complexity is higher than in the game from Rocksteady. Depending on the attack button is pressed during power strokes Shen can vary from just a handful to a turned leg kick (in the style of Van Damme), able to put down an entire group of enemies.</p>
<p>Also, during the game, Shen Wei is able to train in the dojo his former mentor in the martial arts, and learning a lot of new moves extremely useful as the story progresses and opponents become increasingly more resistant. Worth mentioning and executions with objects in the environment, not anything more satisfying than chopping an opponent in a mouth ventilation or &#8220;hot contact&#8221; between an opponent and the hot plate of a stove.</p>
<p>However, even if armed struggles are not very frequent in Sleeping Dogs, where firefights are emerging, it works surprisingly well. Wei will not buy weapons (as it was in GTA) but will use those stolen from enemies, and their range is too wide (we are dealing with pistols, shotguns, assault rifles and rarely , one weapon &#8220;hard&#8221; like a grenade launcher).</p>
<p>Even so, the quality of these action sequences is complemented by an excellent cover system made. From this point of view, Sleeping Dogs is more than GTA4 or even Max Payne 3. And if I brought in about former New York detective in the game at United Front party and have a few moments of slow-motion, which, although not as spectacular as Max Payne titles, completes a harmonious battles picture Sleeping Dogs.</p>
<p>Regarding driving cars, people at United Front Games have chosen a different path from most recent GTA titles. Thus, while Grand Theft Auto IV put emphasis on realism evident when it came to vehicle behavior in Sleeping Dogs this matter is covered in a 100% arcade. Differences between the cars feel just the maximum speed they can achieve control, the rest being overly simple. Arcade side is reinforced by the possibility Wei jump from one car to another on the fly, in a style as unlikely as it is spectacular.</p>
<p>Are superficial as that Wei amorous encounters take part. During the game, Shen can choose to woo a series of women, these missions being mostly went very easy to complete. Moreover, such a ladies conquest has no narrative (they just disappear after Wei &#8220;has achieved its purpose&#8221;), but in return being displayed on the map points of interest (such as boxes or hidden shrines giving bonsuri health).</p>
<p>Thus, no additional work will be seen by who knows what degree of complexity, but adds a strong note of variety, so needed an open-world game. Unfortunately, once completed all available missions on the map (only the main ones during the game can drive more than ten hours of gameplay), not much you can do in Sleeping Dogs, the title of the United Front Games multiplayer component lacking .</p>
<p><strong> Soundtrack, GRAPHICS AND CONTROL</strong></p>
<p>Just like in Grand Theft Auto, cars in Sleeping Dogs are equipped with radios, which can be heard a lot of posts. Thus, the music ranges from classical genres (club, hip-hop, rock, metal, etc..) To the themes of Oriental influence, perfect for Hong Kong&#8217;s entire virtual environment. In fact, the voices of the characters are exactly what you&#8217;d expect from a game, broken English spoken with an accent fits perfectly within the limits set by dubbing of Asian action films.</p>
<p>The real star of Sleeping Dogs is but the typography. While the console versions of the game looks good, the PC edition is impressive in terms of graphics: the characters are made in detail, using effective (and very aesthetic) with the gift of a shader highlights a lots of details, such as muscles or sweating bodies. As for environmental achievement, comes to see once in Hong Kong at night Sleeping Dogs, crushed by rain to fall in love irrevocably game of the United Front.</p>
<p>Unfortunately, in terms of control, although the latest updates bring improvements, Sleeping Dogs is difficult to play with mouse and keyboard. Based on melee fighting system and reaching the mini-game&#8217;s in the game (opening locks, planting listening devices conversations and so on), all controllers were designed for the use of such a device is recommended even for the PC version of the game.</p>
<p><strong>CONCLUSION</strong></p>
<p>Although in terms of narrative Sleeping Dogs was treated rather superficially, when it comes to proper missions, the variety and the finishing of gameplay and graphics, creation of the United Front Games really shines. We can say that for the first time in many years, Grand Theft Auto finally has a worthy competitor into account.</p>
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		<title>Borderlands 2 Review: maximum diversity</title>
		<link>http://gameztoday.com/borderlands-2-review-maximum-diversity/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=borderlands-2-review-maximum-diversity</link>
		<comments>http://gameztoday.com/borderlands-2-review-maximum-diversity/#comments</comments>
		<pubDate>Thu, 11 Oct 2012 09:05:03 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Borderlands 2]]></category>
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		<description><![CDATA[Borderlands 2 hits store shelves and is in the hands of enthusiasts. Is this the long-awaited game of Borderlands or we are dealing with a weak sequel, produced only manufacturer...]]></description>
				<content:encoded><![CDATA[<p>Borderlands 2 hits store shelves and is in the hands of enthusiasts. Is this the long-awaited game of Borderlands or we are dealing with a weak sequel, produced only manufacturer to increase accounts Gearbox and publisher 2K Games site?</p>
<p>Five years after the events of Borderlands, Handsome Jack, who took over the reins and lead Hyperion Corporation Pandora, November 4 offers to help players find a great hidden treasure on Pandora, a new so-called Vault. Great Handsome Jack directs them to the treasure but it turns out to be a deadly trap. Jack betrayed, but with great fighting skills, the four manage to escape immediate danger, however, and found themselves in a region Pandora&#8217;s ice cream. Astfe? from the start we know the antagonist of the game.</p>
<p>Like the first title in the series, Borderlands 2 is a first person shooter that includes many elements of RPG. In fact, the game producers go further and say that Borderlands Series has created a new genre: Role Playing Shooter.</p>
<p>Borderlands 2 offers many possibilities to customize the game experience with elements such as leveling system, different skill tree, four classes of characters and the multitude of weapons that can be found throughout the game.</p>
<p>Characters to choose from in Borderlands 2 are Axton (Class Commando), Maya (Siren), Salvador (Gunzerker) Zer0 (Assassin). A fifth character named Gaige (class Mechromancer) will appear at a later date as a DLC. The protagonists of the first game are also present in Borderlands 2 as NPCs.</p>
<p>It is almost impossible for two players to have a similar gaming experience, even within the same class there are three different skill trees. Any choice of character development can radically change its approach to fighting. For example, a character from Assassin class can tip the balance towards sniper skills (low recoil, high zoom, high firepower) or to attack with sword skills, the latter being the choice we did not do it.</p>
<p>Diversity is incredible weapons and their choice also influences the whole experience. From grenades to rocket launchers, which can be found every weapon has different characteristics but easy to compare, thanks to a very intuitive graphical interface. Since we switched to interface and ease boast that can be managed inventory, for sale, purchase or throwing an object is now a breeze.</p>
<p>Shooting a gun is an interesting experience, each weapon having its own personality and way of life decrease enemy. Borderlands 2 is a shooter based on damage values (like RPGs like Diablo), so except for very weak enemies, a headshot will not kill the enemy but will decrease the life, often at a rate higher than that was hit in the body.</p>
<p>The main story line is coherent and well built, but the game offers a diverse range of secondary objectives from investigative missions and by killing monsters for their fur, hat adorned only good for a distinguished gentleman. Humor from the first Borderlands fans can be happy: and Borderlands 2 comes with an abundant supply of moments that elicit laughter.</p>
<p>But Borderlands 2 is not simply a shooter rpg. Like the first game in the series, co-operative multiplayer mode is present and does its job excellently. Basically you can play the whole game by yourself or with 3 people. As the session game has more players (up to 4) enemies on that server become stronger to give players a challenge since their number. Obviously, the difficulty drops when a player disconnects.</p>
<p>All co-op mode is the scene in which one can easily see how the characters&#8217; skills complement and enrich the gaming experience. For example, if all four classes would be present on a server, and they could use specific powers to eliminate the enemy tactically. Zer0 can activate a hologram that will keep you busy while the real enemy Zer0 sneaks and hit him from behind with his sword stronger then raises Maya enemy in a ball harmful energy assets, Axton may place a fixed machine gun riddled intelligent opponent still under the spell of Maya and do the same activating Salvador and the dual-wielding, ie the ability to use two weapons simultaneously. The result? Removing a powerful opponent in a completely different way from single-player experience.</p>
<p>I can say, however, that in order to have a pleasant experience in co-op, you need to be resourceful. Equipment, ammunition, money or valuable materials that can be taken by the enemy killed or supply boxes are provided on a first come-first served basis. This means that a player could run out of ammo fun and money after a while, but when life is cruel &#8230; you have to adapt.</p>
<p>Borderlands 2 Enemies are varied both visually and behaviorally. There are dozens of kinds of creatures more or less humanoid and even robots, each with their own weaknesses and strengths. Comes to mind is often the enemy who makes me laugh every time: a fat and angry giant that can be decapitated with a well placed shot (especially the sniper), at which time starts to run angry fists before to every living thing around him &#8211; often that means quite a fight starts between him and his friends, attended as a spectator.</p>
<p>Vehicles are also present in Borderlands 2, but their control seems incredibly simplistic and clumsy achieved given the complexity of the game overall.</p>
<p>Aesthetically, Borderlands 2 keep at-shaded graphic style that made the previous title, but with some improvements. The game looks gorgeous, like a comic book that came to life and the world of Pandora is simply delightful. Each area in which the task is vast, beautifully detailed and colored.</p>
<p>Borderlands 2 is a solid game that has built a complete experience by joining the best parts of Borderlands fans with suggestions. We are dealing with an exciting story, a campaign long (around 30 hours), more customization options and superb graphics. Borderlands 2 bears with dignity and pride on the series name, is a better game than its predecessor.</p>
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