XIII Century : Death or Glory gets a full review on PC
Dominated by Medieval II: Total War by The Creative Assembly, the world of medieval strategy game receives a visit from a new challenger with XIII Century: Death or Glory. Developed by Unicorn Games Studio, this new title on paper has all the ingredients required for a refund faithful at the time, with historical battles playable by five major players in the Middle Ages. It remains now to see if the team’s game has taken steps to enter history.
It’s just a flesh wound
Grouped in a menu shaped history book in graphic style typical of the period that interests us, the five campaigns XIII Century we will fight under the banners of five different countries: England, France, Germany , Russia and Mongolia. It is also not forced to choose a country that does not interest us or follow any order at the beginning of the game, it just finished the tutorial to access all this content. A number of missions against a bonus remain locked until we have proven our value in combat, while a mode “personalized mission” can invent our own conflicts without worrying shadow of any loyalty history. In all cases, we found very quickly on a battlefield of varying size, with an army already trained and deployed (no management of buildings / resource program) under our command and an enemy equally equipped to crush. Not too surprisingly, our troops are divided into squads of dozens of men, that we can organize according to our whims through an interface not very friendly but relatively well fichue. With one click, you can then change the speed of walking or training soldiers of our army, which will constantly monitor training loufoques (spearhead, in a circle rejected, online, etc..) is imposed just to show off before the officers. When you’ve finished playing nice commanding a little eccentric, you finally decide to go into combat, to be literally massacred by the IA.
There is indeed not too much room for fun in the battles of XIII Century: Death or Glory and we will understand very quickly when enemy forces driving our army laughing. The title of Unicorn Games Studio imposes a reflection thrust the player before charging blindly, and will be used preciously few minutes of calm preceding each working skirmish in the placement of our troops. Exploiting the strengths and weaknesses of each is also a priority for anyone who does not want to see his dying archers atrociously in a cavalry charge, and we will quickly adapt to the system of stone-leaf-chisel (cavalry effective against archers , Pikemen effective against cavalry, etc.). To take the victory. In the case of a mistake, I. A. we will anyway not a free gift, and will identify instantly the fault of our plan to transform it into a yawning chasm. Too bad we can not count on a similar initiative on our side, since our troops have a tendency to push apathy when they do not decide to completely ignore our direct orders or to use a route convoluted to three meters. Hard then to have real control over the unfolding events, especially when the slightest error in timing can cost the lives of an entire regiment. The frustration then move quickly enough, when yet another battalion will refuse to move or horsemen decide that die under the blows of launches is more interesting than annihilate archers designated as priority targets. The lack of visual or auditory feedback battles may also lead to situations embêtantes well, and sometimes we do not even notice an attack because of lack of fishing packaging sound, which is limited to a constant hubbub not very convincing.
This is not a campaign
Another major flaw of Death or Glory is noted then when the battle will be won (somehow), since the game we catapultera directly from the menu, with a new mission to choose. No driver over the horizon, zero continuity between battles and absolutely no scenario to follow the programme XIII Century, which can coup not to involve the player in what happens. “Campaigns” are limited to a wholesale switch missions that could very well could take the form of a list, while the absence of a phase of pseudo-managing the Total War we will move it all fairly quickly and without much discussion. Turning to the multiplayer mode n’arrangera unfortunately not given, since it merely a smaller set of cards and a direct connection to IP completely archaic and more uses an interface not quite practical. This is the kind of weaknesses that XIII Century could not afford to have him displaying graphics still well dated and animations frankly not convincing. It may advise the coup as absolute fanatics of the period who have already spun Medieval II: Total War in every sense, since the title of The Creative Assembly has yet ultimately much higher on all fronts. Too bad.